We can observe that one of the institutions just released a study note on a new idea recently designating the Soul Metaverse , produced by the Chinese business Soul gate, as a “metaverse social network.” SOUL seems to be continuing to be effective in its objective to construct “soul’cial for young generations.” According to the institution we mentioned, this programme has grown extremely popular among China’s younger age group. According to the study, the concept of a virtual world in which people can access and act was invented by science fiction writer Neal Stephenson, who was the first to use the term in his book published in 1994 and defined it as a “virtual reality corresponding with, but autonomous of, the real world.” “The digital environment reflects reality and is becoming increasingly genuine.”
The paper we referenced gives a thorough examination of the Chinese metaverse environment, as well as a comparison of their strengths and differences with other organizations attempting to achieve the same degree of success. According to the survey, SOUL is the current market leader due to the app’s amazing success among the younger generation. That is the question. How was SOUL able to bring the concept of the metaverse into the lives of hundreds of millions of young people and become a viable platform alternative? And what keeps the “Soulers” coming back for more?
The Fundamentals
In the previous several decades, we’ve witnessed a slew of Hollywood films on the subject. We may make a comparison between this characteristic and crypto currency. Various films, in some ways, heralded both of these perspectives. As a result, many people had acclimated to these notions long before they were exposed to the general public. As a result, it’s no wonder that this notion has piqued the public’s interest.
If you look closely at this name, you will notice that it is made up of two words: meta and universe. It was created as a term to depict how the internet would seem in the future. As a result, we can confidently declare that this is the fastest growing worldwide social network trend. As you may expect, two critical things will play a role in this. We’re discussing virtual reality and augmented reality. So we’re not just talking about fundamental social networks here; we’re talking about much more.
Users will be able to have a much more immersive experience. Furthermore, it is all done in real-time, so you will be able to experience it all at the same time. We’ve already discussed crypto currencies, and it bears repeating that they’re critical to the economy of this notion. Users in this virtual environment will be able to hold a wide range of various digital assets, such as bitcoins and NFTs.
Because of the decentralized nature of these two, they may be developed by anybody who is interested in pursuing this type of activity and things in the digital realm. We’re not just talking about major corporations here; we’re talking about everybody with an interest in this topic. We can say the same thing about the metaverse, not simply the objects and money. Even if this exists in some form on today’s internet, it is not always visible. Many activities will necessitate the use of VR glasses in order to have a comprehensive experience. We’ll have to wait and watch how this plays out in the future. From what we know now, it will undoubtedly be far more vivid and powerful than it is now.
A virtual reality experience
When users enter SOUL’s digital environment, they may create an avatar and an internet alter ego that discloses just a (preferred) aspect of their self and their typical conduct (such as talking and moving). You’ll be relieved to learn that no personal information is required to register. The software prohibits users from exposing their true identities in order to establish an “immersive yet discrete cyber personal space.”
Users must also pass a questionnaire (dubbed the “Soul Test”) that assigns them to different “Planets.” These are based on their curiosity, and people who have similar requirements and preferences can freely engage with one another.